Wednesday, September 4, 2013

Character Design

To append to the last post about character designs, I didn't really go into the three types: realism, pseudo-realism, and stylized. Realism would be like

where the proportions and design are based on realism or naturalism. This is useful in allowing the audience to connect with the characters more because they appear like real people. Then there is pseudo-realism like

where the proportions are based off of realistic proportions but there is stylization to them, another good example would be anime characters whose eyes are larger than a real person's eyes. Pseudo-realism is typically minor tweaks to the design. These are good for being relatable for their similarity to realistic proportions, but allow for changes that others may find aesthetically pleasing. And then their is stylization:


where the proportions are all decided by the artist themselves. These are purely based on aesthetics so they can appeal to the audience through aesthetics over realism and how relatable the designs are.

Typically one can use their concept or aesthetics or their own style to decide how the characters should be designed, but I have no idea what concept to do, what my aesthetics are, or even what my style is...honestly I haven't really explored or tried to find my own style, instead I've just used whatever style came with the medium or tool I was using.

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