Thursday, November 7, 2013

Heads Up Display

 This is my "finished" game mechanics sheet. I have several "screen caps" to display different parts of the gaming experience, but I'm not sure whether to leave them separate or incorporate them into the single document.
This is the Journal/Objective page. The game is rated T to M so there is mature language.


This indicates low health by using the existent paw and applying cuts to indicate damage.

The paw is lower and the vision is starting to blur, so Rudolf is probably tired and possibly sleepy.

Tuesday, November 5, 2013

Hallucinogenic Creatures and Game Mechanics

These are some designs for creatures to populate my hallucinogenic forest.

A basic idea of some game mechanics and a rough draft of the heads up display to get a better idea of how the game would work.

Sunday, November 3, 2013

New Work







The first one is a quick monster sketch of a Cerberus, trying out the silhouette style and the use of loose lines versus blocking colors to sketch them.

The other images are scenery sketches other then all the carnival ones.

Wednesday, October 30, 2013

Monday, October 28, 2013

Animation WIP

 
 
 


My animation sketches, I'd show more but something didn't save right...

Wednesday, October 23, 2013

Style Questions

I'm formulating my questions to ask to try and get a better idea of what my issue is.

The style between the characters and environment clash...why?
     -Is the issue in the painterly style of the environment versus the use of lineart with the characters?
     -Do the color schemes clash? Should I mute the character colors more?
     -Is it the lighting? Should I add shading and lighting similar to the environment?
     -Are they not creepy enough to match the environment? Would simply making them scarier or creepier fix the issue?
     -Are the characters too cartoony  for the environment?
     -How do you know when two objects have a "dialogue" with one another? What is this "dialogue" that artists talk about?

About the animation:
    -Do they need to be finalized in After Effects?
    -How detailed and professional an animation are you expecting?

Tuesday, October 22, 2013

AfterEffects References of use

http://library.creativecow.net/articles/mize_rob/AE-Sketching/video-tutorial

This is helpful to help emphasize the book aspect of the world!

http://motional.net/learn/afx/2d-character-animation-after-effects#.Umab0BYp-uc

This helps with animating the characters.