Inventory:
Character Sheets:
New:
Kiera:
Kiera
Kiera Meets Rudolf
The Ringleader:
The Ringleader
The Ringleader Meets Rudolf
Old:
Rudolf:
Rudolf
Rudolf Development
Kiera:
Kiera
Kiera Development
Ringleader
Total = 4 New Character Sheets & 5 Old Character Sheets
Monster Sketches:
New:
Cerberus
Forest Creatures
Old:
Miscellaneous Monsters
"Scary" Development
Total = 2 New Sketches & 2 Old Sketches
Environments
Polished:
Old:
Carnival
Sketches:
New:
Carnival Entrance
Carnival Tent Interior
Carnival Tent Interior 2
Carnival Interior Carts
Carnival Interior Games
Carnival Interior Games 2
Noir Lac
Fantome Commune
Chime Foret
Chime Foret Close Up
Chimere Foret
Chimere Foret Close Up
Old:
Fairy Forest
Scenery Sketches
Total = 1 Polished Environment, 12 New Environment Sketches, & 2 Old Environment Sketches
Heads Up Display
New:
Heads Up Display/Game Mechanics
Health Sequence:
Full Health
Mild Damage
Moderate Damage
Low Health
Stamina Sequence:
Full Stamina
3/4 Stamina
1/2 Stamina
Low Stamina
Journal
Old:
Rudolf Vision/Combat with Monsters
Total = 10 New Heads Up Display Images & 1 Old Heads Up Display Image
Animations
Gifs
Health Screen Gif
Stamina Screen Gif
Movs
Shadow + Sound
Sketch
Chime Foret + Sound
Total = 2 Gifs & 3 Movs
Total = 39 Static Images & 5 Animations
WIP
Time Heads Up Display
Time Gif
Tuesday, November 19, 2013
New Kiera
These are my finished Kiera Pieces. Layout may very well be an issue I need to work out, but going over it this Thursday will be helpful.
Sunday, November 17, 2013
Kiera's New Design
This is my new design for Kiera using my new looser style.
Unfortunately I seem unable to match the same style and form I have with the above image.
Tuesday, November 12, 2013
Animations Plus Character Sheets
These are my new character sheets for the Ringleader. The Kiera ones are my next objective.
These are my animations demonstrating two basic game mechanics without the use of a heads up display that may clutter the screen or hinder immersion into the game, because atmosphere is crucial for a horror game.
Sunday, November 10, 2013
Character Development
I realized that even though I've been working on the game itself and the environments, I have yet to update my character sketches. So I've decided to turn my attention towards that for the next few days, or till I finish updating and completing a character sheet for the Ringleader and Kiera.
Thursday, November 7, 2013
Heads Up Display
This is my "finished" game mechanics sheet. I have several "screen caps" to display different parts of the gaming experience, but I'm not sure whether to leave them separate or incorporate them into the single document.
This is the Journal/Objective page. The game is rated T to M so there is mature language.
This indicates low health by using the existent paw and applying cuts to indicate damage.
The paw is lower and the vision is starting to blur, so Rudolf is probably tired and possibly sleepy.
Tuesday, November 5, 2013
Hallucinogenic Creatures and Game Mechanics
These are some designs for creatures to populate my hallucinogenic forest.
A basic idea of some game mechanics and a rough draft of the heads up display to get a better idea of how the game would work.
A basic idea of some game mechanics and a rough draft of the heads up display to get a better idea of how the game would work.
Sunday, November 3, 2013
New Work
The first one is a quick monster sketch of a Cerberus, trying out the silhouette style and the use of loose lines versus blocking colors to sketch them.
The other images are scenery sketches other then all the carnival ones.
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