Tuesday, November 19, 2013

Inventory

Inventory:

Character Sheets:
  New:
    Kiera:
       Kiera
       Kiera Meets Rudolf

    The Ringleader:
       The Ringleader
       The Ringleader Meets Rudolf

  Old:
     Rudolf:
       Rudolf
       Rudolf Development

     Kiera:
       Kiera
       Kiera Development

     Ringleader

Total = 4 New Character Sheets & 5 Old Character Sheets

Monster Sketches:
  New:
    Cerberus
    Forest Creatures

  Old:
    Miscellaneous Monsters
    "Scary" Development

Total = 2 New Sketches & 2 Old Sketches

Environments
  Polished:
    Old:
      Carnival

  Sketches:
    New:
      Carnival Entrance
      Carnival Tent Interior
      Carnival Tent Interior 2
      Carnival Interior Carts
      Carnival Interior Games
      Carnival Interior Games 2
      Noir Lac
      Fantome Commune
      Chime Foret
      Chime Foret Close Up
      Chimere Foret
      Chimere Foret Close Up

    Old:
      Fairy Forest
      Scenery Sketches

Total = 1 Polished Environment, 12 New Environment Sketches, & 2 Old Environment Sketches

Heads Up Display
  New:
    Heads Up Display/Game Mechanics

    Health Sequence:
      Full Health
      Mild Damage
      Moderate Damage
      Low Health

    Stamina Sequence:
      Full Stamina
      3/4 Stamina
      1/2 Stamina
      Low Stamina

    Journal

  Old:
     Rudolf Vision/Combat with Monsters

Total = 10 New Heads Up Display Images & 1 Old Heads Up Display Image

Animations
  Gifs
    Health Screen Gif
    Stamina Screen Gif

  Movs
    Shadow + Sound
    Sketch
    Chime Foret + Sound

Total = 2 Gifs & 3 Movs


Total = 39 Static Images & 5 Animations


WIP
  Time Heads Up Display
  Time Gif

New Kiera




These are my finished Kiera Pieces. Layout may very well be an issue I need to work out, but going over it this Thursday will be helpful.

Sunday, November 17, 2013

Kiera's New Design

This is my new design for Kiera using my new looser style.



Unfortunately I seem unable to match the same style and form I have with the above image.

Tuesday, November 12, 2013

Animations Plus Character Sheets


These are my new character sheets for the Ringleader. The Kiera ones are my next objective.

These are my animations demonstrating two basic game mechanics without the use of a heads up display that may clutter the screen or hinder immersion into the game, because atmosphere is crucial for a horror game.


Sunday, November 10, 2013

Character Development

I realized that even though I've been working on the game itself and the environments, I have yet to update my character sketches. So I've decided to turn my attention towards that for the next few days, or till I finish updating and completing a character sheet for the Ringleader and Kiera.
 


Thursday, November 7, 2013

Heads Up Display

 This is my "finished" game mechanics sheet. I have several "screen caps" to display different parts of the gaming experience, but I'm not sure whether to leave them separate or incorporate them into the single document.
This is the Journal/Objective page. The game is rated T to M so there is mature language.


This indicates low health by using the existent paw and applying cuts to indicate damage.

The paw is lower and the vision is starting to blur, so Rudolf is probably tired and possibly sleepy.

Tuesday, November 5, 2013

Hallucinogenic Creatures and Game Mechanics

These are some designs for creatures to populate my hallucinogenic forest.

A basic idea of some game mechanics and a rough draft of the heads up display to get a better idea of how the game would work.

Sunday, November 3, 2013

New Work







The first one is a quick monster sketch of a Cerberus, trying out the silhouette style and the use of loose lines versus blocking colors to sketch them.

The other images are scenery sketches other then all the carnival ones.