Thursday, December 12, 2013

New Environment Style



After my final presentation I was told, and I agreed that my environments and my characters still did not form a proper dialogue. So I thought that the addition of the same style of sketchy lines along with a darker palette might help. Truthfully I think it does work better.

Wednesday, December 4, 2013

Sorry for Lack of Posts

As the course came to the temporal critique I really started focusing on organizing my presentation and less on creating new content. I suppose I could have updated with my inspirations and stuff of that nature, but I did so much of that in the first part of the course I was hesitant to do so again. So instead I guess this is a "We'll see how the presentation goes" post. Hopefully it goes well.

Tuesday, November 19, 2013

Inventory

Inventory:

Character Sheets:
  New:
    Kiera:
       Kiera
       Kiera Meets Rudolf

    The Ringleader:
       The Ringleader
       The Ringleader Meets Rudolf

  Old:
     Rudolf:
       Rudolf
       Rudolf Development

     Kiera:
       Kiera
       Kiera Development

     Ringleader

Total = 4 New Character Sheets & 5 Old Character Sheets

Monster Sketches:
  New:
    Cerberus
    Forest Creatures

  Old:
    Miscellaneous Monsters
    "Scary" Development

Total = 2 New Sketches & 2 Old Sketches

Environments
  Polished:
    Old:
      Carnival

  Sketches:
    New:
      Carnival Entrance
      Carnival Tent Interior
      Carnival Tent Interior 2
      Carnival Interior Carts
      Carnival Interior Games
      Carnival Interior Games 2
      Noir Lac
      Fantome Commune
      Chime Foret
      Chime Foret Close Up
      Chimere Foret
      Chimere Foret Close Up

    Old:
      Fairy Forest
      Scenery Sketches

Total = 1 Polished Environment, 12 New Environment Sketches, & 2 Old Environment Sketches

Heads Up Display
  New:
    Heads Up Display/Game Mechanics

    Health Sequence:
      Full Health
      Mild Damage
      Moderate Damage
      Low Health

    Stamina Sequence:
      Full Stamina
      3/4 Stamina
      1/2 Stamina
      Low Stamina

    Journal

  Old:
     Rudolf Vision/Combat with Monsters

Total = 10 New Heads Up Display Images & 1 Old Heads Up Display Image

Animations
  Gifs
    Health Screen Gif
    Stamina Screen Gif

  Movs
    Shadow + Sound
    Sketch
    Chime Foret + Sound

Total = 2 Gifs & 3 Movs


Total = 39 Static Images & 5 Animations


WIP
  Time Heads Up Display
  Time Gif

New Kiera




These are my finished Kiera Pieces. Layout may very well be an issue I need to work out, but going over it this Thursday will be helpful.

Sunday, November 17, 2013

Kiera's New Design

This is my new design for Kiera using my new looser style.



Unfortunately I seem unable to match the same style and form I have with the above image.

Tuesday, November 12, 2013

Animations Plus Character Sheets


These are my new character sheets for the Ringleader. The Kiera ones are my next objective.

These are my animations demonstrating two basic game mechanics without the use of a heads up display that may clutter the screen or hinder immersion into the game, because atmosphere is crucial for a horror game.


Sunday, November 10, 2013

Character Development

I realized that even though I've been working on the game itself and the environments, I have yet to update my character sketches. So I've decided to turn my attention towards that for the next few days, or till I finish updating and completing a character sheet for the Ringleader and Kiera.
 


Thursday, November 7, 2013

Heads Up Display

 This is my "finished" game mechanics sheet. I have several "screen caps" to display different parts of the gaming experience, but I'm not sure whether to leave them separate or incorporate them into the single document.
This is the Journal/Objective page. The game is rated T to M so there is mature language.


This indicates low health by using the existent paw and applying cuts to indicate damage.

The paw is lower and the vision is starting to blur, so Rudolf is probably tired and possibly sleepy.

Tuesday, November 5, 2013

Hallucinogenic Creatures and Game Mechanics

These are some designs for creatures to populate my hallucinogenic forest.

A basic idea of some game mechanics and a rough draft of the heads up display to get a better idea of how the game would work.

Sunday, November 3, 2013

New Work







The first one is a quick monster sketch of a Cerberus, trying out the silhouette style and the use of loose lines versus blocking colors to sketch them.

The other images are scenery sketches other then all the carnival ones.

Wednesday, October 30, 2013

Monday, October 28, 2013

Animation WIP

 
 
 


My animation sketches, I'd show more but something didn't save right...

Wednesday, October 23, 2013

Style Questions

I'm formulating my questions to ask to try and get a better idea of what my issue is.

The style between the characters and environment clash...why?
     -Is the issue in the painterly style of the environment versus the use of lineart with the characters?
     -Do the color schemes clash? Should I mute the character colors more?
     -Is it the lighting? Should I add shading and lighting similar to the environment?
     -Are they not creepy enough to match the environment? Would simply making them scarier or creepier fix the issue?
     -Are the characters too cartoony  for the environment?
     -How do you know when two objects have a "dialogue" with one another? What is this "dialogue" that artists talk about?

About the animation:
    -Do they need to be finalized in After Effects?
    -How detailed and professional an animation are you expecting?

Tuesday, October 22, 2013

AfterEffects References of use

http://library.creativecow.net/articles/mize_rob/AE-Sketching/video-tutorial

This is helpful to help emphasize the book aspect of the world!

http://motional.net/learn/afx/2d-character-animation-after-effects#.Umab0BYp-uc

This helps with animating the characters.

Monday, October 21, 2013

Silhouette Style

I drew sketches on how a silhouette style might work. Though in hindsight maybe I should have shaded them in...

Tuesday, October 15, 2013

Ringleader

These are some sketches I did to scarify (and I shall make up words for I am not an English major) the Ringleader based on what both the class suggested and a bit of refining based on Mike Conway's advice.

Sunday, October 6, 2013

Concept Sheets

 

 I was messing with the sheets and accidentally removed the line art and found that it looked good. So now I'm not sure whether to go with outlines or a painterly, no line style.














Anyways, these are my completed concept sheets:





Tuesday, October 1, 2013

Rudolf, Concept Art



These two are things done based on Rudolf's new design I made. The left is his point of view while the right is an updated version of my environment design.







This is a rough sketch design I made of Rudolf.
 
This is a digital lineart piece I did for Rudolf and I tried doing a back-coloring to see how it'd look.
 
Here I tried coloring his clothing. I changed his red shirt to orange because I felt a Halloween color-scheme might be more appropriate for the setting.
 
This is my Concept Sheet rough draft I did for Rudolf. I know I left his fur uncolored, but I feel the under-coloring of grey works well to do so and looks better than actually coloring the fur. As for the typography, I know my professor will ask my I chose that one. Well I did look for a "scary" style but they would be too thin to really show or look good. And a childish design seemed appropriate for his design, but not for the setting. But since the setting is a book-world, I felt a literature based type, an old style of literature and not the newer serif styles, was appropriate and I feel like it works best. I do know that there is a lot of empty space at the bottom I need to tighten up, but I also know I need to include his tools, ie his lamp and perhaps the book.